+Additions | ~Modifications | -Removals
+Additions | ~Modifications | -Removals
+Added /ItemSpawnForce command used for forcing a number of items to spawn (see in-game console for logging).
+Added compatibility for items from plugins to be included.
~Updated the readme.txt to be more accurate.
+Added retrying for a random item if it failed to select one.
~Item spawn markers only spawn on item spawn locations now (no standalone entities).
~Back end item rarity randomizations.
~Changed spawn intervals to their default values.
~Matched variable assigning (fixes critical error).
+Added a new method of changing the spawnrate without modifying the source.
+Added information on how to change the spawnrate in the readme.txt
~Integrated with RayJay.
~Item rarities are now added through a single file instead of individual item files.
-> Example: PLUGIN.rarities:AddRarity("Suitcase", "Common");
~Changed the method of adding rarities in the readme.txt.
-Removed support for installations on Clockwork version(s) 0.87 and below.
+Added an IMPORTANT note to the readme.txt file.
+Added the "Abundant" rarity to the readme.txt.
+Added more information to the readme.txt.
~Fixed the Legendary rarity to have a 1% chance to be included instead of 99%.
~Noclipped players are no longer visible while thermals are active.
Thanks to DarkWolfInsanity for pointing out this error.
+Re-added the readme.txt file.
+Added the "Thermal Goggles" item to the "Other" catagory.
~Integrated with RayJay.
~Change the item weight to 0.5 (so it won't be considered a sidearm).
~Changed the HandleThermalGoggles function to no longer use a metatable.
~Edited the SWEP to properly call the HandleThermalGoggles function when used.
-Removed some unused code.
Thanks to Alex Grist for pointing out some errors.
+Added a readme.txt file (includes installation instructions).
+Added a new method of adding a default loadout using the Vortibeam.
~Integrated with RayJay.
+Added installation instructions to the readme.txt file.