+Additions | ~Modifications | -Removals

May 03, 2014

+Blueprint crafting requirements now show up automatically.

+Added the ability to override requirement descriptions.

-> New example blueprint.

-> New empty blueprint.

~Crafting now checks if the player has all requirements instead of just the first one.

-Removed default requirement descriptions.

March 13, 2014

~Integrated with RayJay.

~Modified blueprints to be easier to read/use.

-> Old blueprint format.

-> New blueprint format.

-Removed support for installations on Clockwork version(s) 0.87 and below.

January 02, 2013

+Added an IMPORTANT note to the readme.txt file.

December 13, 2013

~Fixed sh_blueprint_weapon_mp7.lua

~Fixed sh_blueprint_weapon_shotgun.lua

May 27, 2014

+Added /ItemSpawnForce command used for forcing a number of items to spawn (see in-game console for logging).

+Added compatibility for items from plugins to be included.

~Updated the readme.txt to be more accurate.

May 03, 2014

+Added retrying for a random item if it failed to select one.

~Item spawn markers only spawn on item spawn locations now (no standalone entities).

~Back end item rarity randomizations.

March 31, 2014

~Changed spawn intervals to their default values.

~Matched variable assigning (fixes critical error).

March 13, 2014

+Added a new method of changing the spawnrate without modifying the source.

+Added information on how to change the spawnrate in the readme.txt

~Integrated with RayJay.

~Item rarities are now added through a single file instead of individual item files.

-> Example: PLUGIN.rarities:AddRarity("Suitcase", "Common");

~Changed the method of adding rarities in the readme.txt.

-Removed support for installations on Clockwork version(s) 0.87 and below.

January 02, 2013

+Added an IMPORTANT note to the readme.txt file.

December 20, 2013

+Added the "Abundant" rarity to the readme.txt.

December 13, 2013

+Added more information to the readme.txt.

~Fixed the Legendary rarity to have a 1% chance to be included instead of 99%.

March 18, 2014

~Noclipped players are no longer visible while thermals are active.

Thanks to DarkWolfInsanity for pointing out this error.

March 13, 2014

+Re-added the readme.txt file.

+Added the "Thermal Goggles" item to the "Other" catagory.

~Integrated with RayJay.

January 14, 2013

~Change the item weight to 0.5 (so it won't be considered a sidearm).

~Changed the HandleThermalGoggles function to no longer use a metatable.

~Edited the SWEP to properly call the HandleThermalGoggles function when used.

-Removed some unused code.

Thanks to Alex Grist for pointing out some errors.

January 02, 2013

+Added a readme.txt file (includes installation instructions).

March 13, 2014

+Added a new method of adding a default loadout using the Vortibeam.

~Integrated with RayJay.

January 02, 2013

+Added installation instructions to the readme.txt file.